Immersive Armors Skyrim List

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Immersive armors leveled list
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  3. Immersive Armors Skyrim List Of Weapons

Important for PerMa, Immersive Weapons, Immersive Armors, and the patches to make them all work together. The installer will automatically detect what mods you have installed. Just click next a few times to install.

If you're seeking to enhance your Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across your gaming experience. You will be finding new, power appropriate armor sets starting from level one up to level fifty and beyond.This mod will be constantly evolving to bring new life into your world.

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Currently this mod adds 55 new sets of armor to the game (over 60 including variants), tons of additional non-set helmet options, 396 new shields, and a large number of other items such as eye patches, capes, earrings, scarves and more! They are all craftable, upgradable, enchantable and are integrated into the game through leveled lists, quest rewards, placement in dungeons and/or onto specific people.New in version 7, there is now an MCM menu that supplies tons of ways for users to customize their Immersive Armors experience. For users that do not use SkyUI, you will find this menu as a spell in your spell book instead.Version 8 further expands the MCM options for more customization, and allows for greater mod compatibility. See the change log for more details and other minor changes. This mod REQUIRES version 1.8+ of Skyrim. Before anything else is considered, make sure this is in place.Q: BOSS says SPIKE.esm is not present or active - what do I do?A: The BOSS version you're using is out of date.

SPIKE.esm is no longer required. Update BOSS to v2.2 (or better).Q: WyreBash mentions some error with a helmet entry?A: This is a false positive and should be ignored.Q: The Immersive Armors Configuration has Finished message appears repeatedly.A: Your game and/or save are corrupt. Assuming you have SkSE, you can try:Load a save from before you installed IAv7.Go to an interior cell (like a player home)In the Console enter: ClearInvalidRegistrations 1Then save your game.Try installing IAv7 on that save.Q: Will you make X armor for me?

I really want someone to make it for Skyrim!A: I am a busy man! I no longer take requests, sorry.Q: I am upgrading from version X to version Y. Anything I need to know?A: No. I make installation a one click process for your ease of use.Q: Will you make a CBBE patch?A: Link in the 3rd sticky post.Q: I have the following NMM error:FailureA problem occurred during install.'

System.outofmemoryexception'.The mod was not installedA: This error has nothing to do with my mod. This is an error thrown by NMM 32bit for all large files.For 32bit NMM users, I suggest a manual install. My mod is only 3 files.

It is easy to keep track of.Go tell the Nexus staff to fix this. The best way to be heard is to speak.Q: The download for this file on Nexus Mod Manager keeps stopping before it's finished! Help!A: This is a problem with the NMM program, and unrelated to this mod. Navigate to C: - Games - Skyrim - mods - downloads. Delete anything with the name hothtrooper44ArmorCompilation found there. Also do the same for the cache folder found under mods. Now download again.Q: I have performance issues with my system.A: None of the assets in this Mod are higher resolution than the official High Resolution DLC.

If you can use that free DLC, you can use this without issue. For performance problems, see this guide:. V8 log:- Delayed most of Immersive Armor's startup processing until after the player's handcuffs are removed.

Posting this since I've seen a lot of people improperly placing Hothtrooper44ArmorEcksstra.esp and Hothtrooper44ArmorCompilation.esp in their load orders.Hothtrooper44ArmorEcksstra.esp should load before Hothtrooper44ArmorCompilation.espFrom Immersive Armors' Posts section:maelstrom09 0 kudos 17 postswhat is Hothtrooper44 Armor Ecksstra.esp? Is it a high texture replacer?what should be loaded first Hothtrooper44 ArmorCompilation or Hothtrooper44Armor Ecksstra?posted @ 5:52, 28 Nov 2015ReplypremiumEckss 191 kudos 1724 postsIt's not a replacer. It's necessary because IA has more assets than will fit into 1.bsa file.Hothtrooper44 Armor Ecksstra.esp activates more than half of the textures in IA and should be loaded before Hothtrooper44 ArmorCompilation.esp.posted @ 7:18, 28 Nov 2015Same applies for SSE(Eckss is co-developer of Immersive Armors (hence the ECTSStra), so as to placement of IA components in relation to each other, Eckss' statement overrules LOOT - or anyone else, for that matter.)To change the the LOOT metadata so that LOOT will get the placement correct when it runs, do the following:1. When LOOT loads, you will see a list of your mods in the left hand pane.2.

Locate Hothtrooper44ArmorCompilation.esp3. Double click (left mouse button) on Hothtrooper44ArmorCompilation.esp4. In LOOT's right hand pane, you will see a light blue panel open up; it will look something like this:Hothtrooper44ArmorCompilation.espMain.Load After.Requirements.Incompatibilities.Messages (. 4 other items.)5. Click on Load After (It will now display: File Name.Display Name.Condition - and, in the line immediately below, there will be a plus sign: + ).6. Now, in the left hand pane again, locate Hothtrooper44ArmorEcksstra.esp7.

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Using the left hand mouse button, click on Hothtrooper44ArmorEcksstra.esp, and, while holding down the left hand mouse button, drag Hothtrooper44ArmorEcksstra.esp to the right hand pane where it says Filename - a small + sign will appear. (steps 7 & 8 - Drag and Drop)8. Release the left mouse button. Hothtrooper44ArmorEcksstra.esp will now appear directly under where it says Filename in the right hand panel.9.

Click on the Blue indicator immediately to the left of the red X in the light blue panel (when you hover over it, it should say Save Metadata in white print on a grey rectangle.10. The information is now saved by LOOT, and whenever you sort your load order using LOOT, it will correctly place the Immersive Armor.esps in relation to each other.11. Sort your load order with LOOT.12.

Hothtrooper44ArmorCompilation.esp should now appear after Hothtrooper44ArmorEcksstra.esp in your load order.13. Click Apply.14. All done - close Loot. Originally posted by:I'll see if I can find the thread, but Tannin said that he saw no reason for it to be necessary. In point of fact, the developers of IA themselves say that Ecksstra needs to be placed first. When this was brought up to the LOOT team, they totally dismissed it and said they were not going to change anything.

Unless and until the mod developers themselves state otherwise, I would most certainly NOT believe anyone else's opinion or statement on the matter. That is my official statement on the matter.

Immersive Armors Skyrim List

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Originally posted by:I'll see if I can find the thread, but Tannin said that he saw no reason for it to be necessary. In point of fact, the developers of IA themselves say that Ecksstra needs to be placed first. When this was brought up to the LOOT team, they totally dismissed it and said they were not going to change anything. Unless and until the mod developers themselves state otherwise, I would most certainly NOT believe anyone else's opinion or statement on the matter. That is my official statement on the matter. Fair enough - just relaying what I saw.

I'm surprised the LOOT team dismissed it, but I guess that's how it goes. Originally posted by:I'll see if I can find the thread, but Tannin said that he saw no reason for it to be necessary.

In point of fact, the developers of IA themselves say that Ecksstra needs to be placed first. When this was brought up to the LOOT team, they totally dismissed it and said they were not going to change anything. Unless and until the mod developers themselves state otherwise, I would most certainly NOT believe anyone else's opinion or statement on the matter.

That is my official statement on the matter. I've gone over to vortex which basically has the LOOT system implemented, and it seems like there's no way of loading Ecksstra.esp first, because it says there's a set path between them where ArmorCompilation.esp loads first. Then again, I'm not very knowledgeable about these systems.

Immersive Armors Skyrim List Of Weapons

In nexus mod manager this wasn't an issue because it didn't set these pathways and whatnot, but with vortex, for some reason it's blocked.